- #Python text editor run module registration#
- #Python text editor run module code#
- #Python text editor run module plus#
Path = "/Users/user_name/Documents/Blender/scripts/modules/script_name.py"īpy._file_run(filepath=path)
A better method would be to save each script path in a run_script command as an individual text object.
#Python text editor run module plus#
This is not quite a decent solution, since the entire script is saved within the blender file, which could add up to a lot of extra data, plus it exposes the script to unintentional changes. If you want specific scripts available for a specific scene, just open those scripts as data blocks for that scene and save it. Do this on the fresh Default Blender scene to open scripts in the default New Scene, then re-save the scene as Default. The solution is to open a script in Blender's Text Editor - this creates a text data block for the scene, which is saved with the scene.
#Python text editor run module code#
What is different when running this code on startup, from running it after startup? But they will not load if I try to run this code at startup. I can run these 2 commands in the Python console, or run this script from the Text Editor, and the scripts will load in the Text Editor. I want the 2 scripts in the file paths to appear in the Text Editor after Blender loads. This script is in my startup scripts directory, and does not execute but errors on the first line after the import bpy. import bpyīpy.(filepath="/Users/my_name/Documents/Blender/scripts/modules/Script1.py")īpy.(filepath="/Users/my_name/Documents/Blender/scripts/modules/Script2.py") It works if I run the script from the text editor or from the Python console, but the script will not run if I try to load it on startup. I have a simple script that loads 2 scripts from a file path. I don't want to run the scripts on startup, I only want them available in the Text Editor so that I can quickly run them on demand, rather than search them out individually. Making it difficult to manage which classes are being loaded and when.I am trying to load a couple of simple python scripts on startup for later use. This becomes problematic when a script imports classes from another module Meaning there would be no distinction between importing a module or loading its classes into Blender.
#Python text editor run module registration#
If the register calls were placed in the body of the script, registration would be called on import, The register/unregister calls are used so it’s possible to toggle addons and reload scripts while Blender runs. Since register won’t re-run when a new blend file is loaded. You can also use them for internal purposes setting up data for your own tools but take care These functions usually appear at the bottom of the script containing class registration sometimes adding menu items. unregister_class ( SimpleOperator ) if _name_ = "_main_" : register () register_class ( SimpleOperator ) def unregister (): bpy. Operator ): """ See example above """ def register (): bpy. The registration checks will use attributes and functions defined in parent classes. Regarding inheritance, Blender doesn’t impose restrictions on the kinds of class inheritance used, Lastly the register function is called, this takes the class and loads it into Blender. Next see the execute function, which takes an instance of the operator and the current context.Ī common prefix is not used for functions. This is a convention used to distinguish Blender properties from those you add yourself. Used so we know if this is an Operator and not a Panel when registering.īoth class properties start with a bl_ prefix. This is common for all classes which can be integrated with Blender and register_class ( SimpleOperator )įirst note that we subclass a member of bpy.types, Operator ): bl_idname = "object.simple_operator" bl_label = "Tool Name" def execute ( self, context ): print ( "Hello World" ) return bpy.